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ABOUT

The making of my products

 

As a kid I loved to draw and make up stories and this carried on with me well into adulthood. One of the few things I was always passionate about was superheroes and I would love watching them on Saturday mornings as kid especially since I grew up without cable. It was then when I knew I wanted to create my comic series someday staring my own original character named Tyrannogator. I started writing the scripts to the comic in 2015 and drew a few black and white pages by hand. I created Tyrannogator when I was kid, however I didn't actually do anything with him or develop him into a full character until much later. The comics along with the NFTs and other forms of art are drawn on my iPad using a program called Procreate.

In college, one of the classes that I took was a mobile app development class. It was after finishing this class when I decided to make my first mobile game based on the characters and scripts I was writing. This is what started it all when it came to making the mobile games. Although, Arachnidoom was released first (in 2017), it is actually based on the Tyrannogator Zero Hour! webcomic because I was writing the scripts to the comic long before I developed the games. All of the characters who appear in the games, are characters who I plan to appear in my comic at some point or another. Though some of them appear much much later. While I don't develop anymore, the games that are available now (particularly the last two) play a part in my comic series.


The music for my games was created using GarageBand. Music has always been a part of me since as long as I can remember so creating the songs and different instrumental parts for the different levels came natural to me. While the music isn't perfect, I am pleased with the end result for the most part. I started with music at a young age and my instruments included percussion, bass violin, bass guitar, and piano. While I didn't necessarily continue with music to the same extent after college, I figured that I could use what I had learned (or remembered) to help me compose my own songs for the different levels in the games.